Wednesday, February 28, 2018

ARCH1101 Tutorial 1 Blog Post

A. Creative Work



While I have never been very good at visual art, I have done plenty of 3D modeling. I wouldn't consider that exactly art, as I have never produced the actual product. However, art doesn't have to be only on paper as the object. I consider bike building and car modding as artforms, passages to express individualism, straying from the norm. While most people buy their bikes, I have mostly built mine and if bought, heavily modified them. The bike in the picture was completely assembled from individually picked parts which were all colour coded and matched for my personal preference, there isn't a single bike in existence with the same specifications as mine.


B. Interesting Architecture

This is Casa Brutale, which was first realised as a concept image and became viral on the internet. In 2017 due to its viral status it has found a client and is currently being built in Lebanon and is expected to be completed by 2018. Inspired by brutalism architecture, hence the name, it was consulted by the engineering firm ARUP and belongs to DEMCO properties. I selected this due to its eccentric design having the swimming pool as the roof but without the need for insulation as the water serves as it but also provides proper sunlight due to its location and also the glass ceiling permitting its access. It is an inspiring design that makes use of the surrounding environment.

C. Original Image


I took this photo during my trip to New Zealand in a nature reserve. It had just finished raining in the morning and I noticed this little berry hanging off the branch with just a drop on it, magnifying the actual size of the berry and showing its surface patterns. I took out my camera and focused on it with a wide aperture to create the macro effect. The contrast between the brown and green background of the environment allows the audience to focus on the berry.

CLIENT IMAGES

Revival Cycles

lever, throttle, boundless 

Gucci
contrast, transition, blended

C.J. Hendry


mesh, project, recursive